CGMasters Academy
Winter 2020
CGMasters Academy
Winter 2020
CGMasters Academy
Winter 2020
CGMasters Academy
Winter 2020
CGMasters Academy
Winter 2020
CGMasters Academy
Winter 2020
CGMasters Academy
Winter 2020
CGMasters Academy
Winter 2020
Week 10
Assignment
Create an entire mini-level based on the story prompt given.
Tools
Maya 3D, Unity 3D
Focus
Creating character archetypes with the environment and pacing.
Week 9
Assignment
Create three different battlefields;
Scene A: No larger than 30m x 30m, single room
Scene B: No larger than 40m x 40m, two primary spaces with a porous boundry
Scene C: No larger than 40m x 40m
Tools
Unity 3D
Focus
Cover interaction, strategic contrast, flank routes, dead zones, backboards, and screen walls.
Week 8
Assignment
Create a labyrinth, with the 15 collectible coins placed throughout, and the treasure box as the end goal.
Tools
Maya 3D, Unity 3D
Focus
Emotional journey using, shapes, composition, and pacing
Week 7
Assignment
Create a non-linear, maze-like space.
Tools
Maya 3D, Unity 3D
Focus
Affordance vs. Denial
Week 6
Assignment
Continue work on the level started in Week 5's assignment. Add several more "districts" with their own distinct identities. Articulate the edge boundaries and paths that connect them.
Tools
Maya 3D, Unity 3D
Focus
Node Networks and Mental Mapping
Week 5
Assignment
Using the provided images as inspiration, create the loose framework of an old West mountain ghost town. Focusing on a single spatial cluster within the town, and model it out.
Tools
Maya 3D, Unity 3D
Focus
Spatial Organization
Week 4
Assignment
Use the principles of image composition to create a Unity scene inspired by the provided art of a wild west style canyon.
Tools
Maya 3D, Unity 3D
Focus
Image Composition
Week 3
Assignment
Use the prototypes existing in the scene to construct a ruined temple complex, similar to the photo provided.
Tools
Unity 3D
Focus
Efficient asset placement and using shape theory to guide the player.
Week 2
Assignment
Use the prototypes existing in the scene and the terrain object to map out a playable space. The object of the level is for the player to find the treasure box.
Tools
Unity 3D
Focus
Using occlusion to guide the player
Week 1
Assignment
Model the beginnings of a block-out level, using the painting by Henri Matisse as a jumping-off point.
Tools
Maya 3D, Unity 3D
Focus
Consistent Metrics and Scale