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CGMasters Academy

 Winter 2020

Week 10

Assignment

Create an entire mini-level based on the story prompt given.

Tools

Maya 3D, Unity 3D

Focus

Creating character archetypes with the environment and pacing.

Week 9

Assignment

Create three different battlefields;

Scene A: No larger than 30m x 30m, single room

Scene B: No larger than 40m x 40m, two primary spaces with a porous boundry

Scene C: No larger than 40m x 40m

Tools

Unity 3D

Focus

 Cover interaction, strategic contrast, flank routes, dead zones, backboards, and screen walls.

Week 8

Assignment

Create a labyrinth, with the 15 collectible coins placed throughout, and the treasure box as the end goal.

Tools

Maya 3D, Unity 3D

Focus

Emotional journey using, shapes, composition, and pacing

Week 7

Assignment

Create a non-linear, maze-like space.

Tools

Maya 3D, Unity 3D

Focus

Affordance vs. Denial

Week 6

Assignment

Continue work on the level started in Week 5's assignment. Add several more "districts" with their own distinct identities. Articulate the edge boundaries and paths that connect them.

Tools

Maya 3D, Unity 3D

Focus

Node Networks and Mental Mapping

Week 5

Assignment

Using the provided images as inspiration, create the loose framework of an old West mountain ghost town. Focusing on a single spatial cluster within the town, and model it out.

Tools

Maya 3D, Unity 3D

Focus

Spatial Organization

Week 4

Assignment

Use the principles of image composition to create a Unity scene inspired by the provided art of a wild west style canyon.

Tools

Maya 3D, Unity 3D

Focus

Image Composition

Week 3

Assignment

Use the prototypes existing in the scene to construct a ruined temple complex, similar to the photo provided.

Tools

Unity 3D

Focus

Efficient asset placement and using shape theory to guide the player.

Week 2

Assignment

 Use the prototypes existing in the scene and the terrain object to map out a playable space. The object of the level is for the player to find the treasure box.

Tools

Unity 3D

Focus

Using occlusion to guide the player

Week 1

Assignment

Model the beginnings of a block-out level, using the painting by Henri Matisse as a jumping-off point.

Tools

Maya 3D, Unity 3D

Focus

Consistent Metrics and Scale

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